;------------------------------------------------------------------------------------------------
[wpn_fn2000]:identity_immunities,weapon_probability,default_weapon_params,wpn_fn2000_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\fn-2000"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_GROZA
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 2
        ef_weapon_type              = 8
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 2
        inv_grid_width              = 4
        inv_grid_x                  = 40
        inv_grid_y                  = 36
        inv_name                    = st_wpn_fn2000
        inv_name_short              = st_wpn_fn2000
        description                 = st_wpn_fn2000_descr
        
        kind                        = w_rifle
        inv_weight                  = 3.8
        cost                        = 45880
        repair_type                 = rifle_5
        weapon_class                = assault_rifle
        
        hud                         = wpn_fn2000_hud
        visual                      = dynamics\weapons\wpn_fn2000\wpn_fn2000.ogf
        position                    = -0.026, -0.132, 0.0
        orientation                 = 0, 0, 0
        fire_point                  = 0.000000, 0.184, 0.35
        fire_point2                 = 0.0, 0.123, 0.398
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.15, -0.35, 0.27
        strap_orientation           = -10, -5, 10
        ph_mass                     = 4
        
        flame_particles             = weapons\generic_weapon05
        smoke_particles             = weapons\generic_shoot_00
        grenade_flame_particles     = weapons\generic_weapon01
        
		shell_point 				= -0.02,0.186,0.2
		shell_dir					= 0.0, 1.0, 0.0
		shell_particles				= weapons\556x45

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 4
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.1
        
        upgrades                    = up_gr_firstab_fn2000, up_gr_seconab_fn2000, up_gr_thirdab_fn2000, up_gr_fourtab_fn2000, up_gr_fourtcd_fn2000, up_gr_fourtef_fn2000
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_fn2000
        upgr_icon_x                 = 900
        upgr_icon_y                 = 1000
        upgr_icon_width             = 250
        upgr_icon_height            = 100
        
        fire_modes                  = 1, 3, -1
        ammo_class                  = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
        ammo_elapsed                = 30
        ammo_mag_size               = 30
        startup_ammo                = 1000
        
        scope_status                = 1
        scope_texture               = wpn_crosshair_fn2000
        scope_zoom_factor           = 50
        
        silencer_name               = wpn_sil_nato
        silencer_status             = 2
        silencer_x                  = 169
        silencer_y                  = 13
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_class               = ammo_m209, ammo_m209_bad, ammo_m209_verybad
        grenade_launcher_name       = wpn_addon_grenade_launcher
        grenade_launcher_status     = 0
        grenade_launcher_x          = 95
        grenade_launcher_y          = 25
        grenade_vel                 = 76
        launch_speed                = 32
        
        hit_impulse                 = 25
        hit_power                   = 0.51, 0.51, 0.51, 0.51
        hit_type                    = fire_wound
        fire_distance               = 1000
        bullet_speed                = 920
        rpm                         = 850
        rpm_empty_click             = 200
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  1.0
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
        crosshair_inertion          = 6.3
        fire_dispersion_base        = 0.234
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.9
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.1
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0008
        condition_shot_dec          = 0.0008
        
        cam_return                  = 0
        cam_relax_speed             = 8
        cam_dispersion              = 0.556
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 0.0675
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 1.99
        zoom_cam_relax_speed        = 8
        zoom_cam_dispersion         = 0.466
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 0.0525
        zoom_cam_max_angle          = 40.0
        zoom_cam_max_angle_horz     = 40.0
        zoom_cam_step_angle_horz    = 1.84
        
        PDM_disp_accel_factor       = 2.3
        PDM_disp_base               = 0.8
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.3
        
        cam_relax_speed_ai          = 120.75
        zoom_cam_relax_speed_ai     = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.85
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 131
        kill_msg_y                  = 123
        kill_msg_width              = 64
        kill_msg_height             = 30
 

[wpn_fn2000_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_fn2000\wpn_fn2000_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_position              = -0.08, -0.22, 0.3
        hands_position_16x9         = -0.08, -0.22, 0.3
        hands_orientation           = 0, 0, 0
        hands_orientation_16x9      = 0, 0, 0
        
        aim_hud_offset_pos          = -0.105, 0.011, -0.25
        aim_hud_offset_pos_16x9     = -0.105, 0.011, -0.25
        aim_hud_offset_rot          = 0.0038, -0.0006, 0
        aim_hud_offset_rot_16x9     = 0.0038, -0.0006, 0
        
        gl_hud_offset_pos           = -0.16, -0.17, -0.15
        gl_hud_offset_pos_16x9      = -0.16, -0.17, -0.15
        gl_hud_offset_rot           = -0.2705, 0.0035, 0
        gl_hud_offset_rot_16x9      = -0.2705, 0.0035, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_hide                    = f2000_nimble_holster
        anm_idle                    = f2000_nimble_idle
        anm_idle_aim                = f2000_nimble_aim
        anm_idle_aim_moving         = f2000_nimble_move, idle, 0.75
        anm_idle_aim_moving_crouch  = f2000_nimble_move, idle, 0.7
        anm_idle_moving             = f2000_nimble_move
        anm_idle_sprint             = f2000_nimble_sprint
        anm_reload                  = f2000_nimble_reload, reload
        anm_shots                   = f2000_nimble_shoot, shoot
        anm_show                    = f2000_nimble_draw
        
        shell_bone                  = gilza
        shell_dir                   = 0, 0, 0
        shell_point                 = 0, 0, 0
        
        fire_bone                   = muzzle
        fire_bone2                  = muzzle_gl
        fire_point                  = 0, 0, 0
        fire_point2                 = 0, 0, 0
 
		freelook_z_offset_mul		= 0.65
		rpm_anim_fix 				= false
 
;------------------------------------------------------------------------------------------------
[wpn_fn2000_camo]:wpn_fn2000
        inv_grid_y                  = 38
        inv_name                    = st_wpn_fn2000_camo
        inv_name_short              = st_wpn_fn2000_camo
        
        cost                        = 53650
        
        hud                         = wpn_fn2000_sk1_hud
        visual                      = dynamics\weapons\wpn_fn2000\wpn_fn2000_sk1.ogf
        
        installed_upgrades          = up_secona_fn2000, up_thirda_fn2000
        
        rpm                         = 860
        
        fire_dispersion_base        = 0.209
        
        misfire_start_condition     = 0.7 ;  0.86
        misfire_start_prob          = 0.006
        misfire_end_condition       = 0.09
        misfire_end_prob            = 0.1
        
        condition_queue_shot_dec    = 0.00075
        condition_shot_dec          = 0.00075
 

[wpn_fn2000_sk1_hud]:wpn_fn2000_hud
        item_visual                 = anomaly_weapons\wpn_fn2000\wpn_fn2000_sk1_hud.ogf
 
;------------------------------------------------------------------------------------------------
[wpn_fn2000_custom]:wpn_fn2000
        inv_grid_y                  = 40
        inv_name                    = st_wpn_fn2000_custom
        inv_name_short              = st_wpn_fn2000_custom
        
        cost                        = 49350
        
        hud                         = wpn_fn2000_sk2_hud
        visual                      = dynamics\weapons\wpn_fn2000\wpn_fn2000_sk2.ogf
        
        installed_upgrades          = up_firsta_fn2000
        
        rpm                         = 875
        
        fire_dispersion_base        = 0.219
        
        misfire_start_condition     = 0.7 ;  0.83
        misfire_start_prob          = 0.006
        misfire_end_condition       = 0.07
        misfire_end_prob            = 0.1
        
        condition_queue_shot_dec    = 0.0007
        condition_shot_dec          = 0.0007
 

[wpn_fn2000_sk2_hud]:wpn_fn2000_hud
        item_visual                 = anomaly_weapons\wpn_fn2000\wpn_fn2000_sk2_hud.ogf
 
;------------------------------------------------------------------------------------------------
[wpn_fn2000_nimble]:wpn_fn2000
        $spawn                      = "weapons\wpn_fn2000_nimble"
        
        inv_grid_y                  = 44
        inv_name                    = st_wpn_fn2000_nimble
        inv_name_short              = st_wpn_fn2000_nimble
        description                 = st_wpn_fn2000_nimble_descr
        
        inv_weight                  = 3.8
        cost                        = 48550
        
        hud                         = wpn_fn2000_nimble_hud
        visual                      = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble.ogf
        
        upgrades                    = up_gr_firstab_fn2000_nimble, up_gr_seconab_fn2000_nimble, up_gr_thirdab_fn2000_nimble, up_gr_fourtab_fn2000_nimble, up_gr_fourtcd_fn2000_nimble, up_gr_fourtef_fn2000_nimble
        
		scope_texture				= 
        scope_status                = 0
		scope_zoom_factor			= 0
        
        rpm                         = 895
        
control_inertion_factor = 1.0f
        fire_dispersion_base        = 0.29
        
        misfire_start_prob          = 0.006
        misfire_end_prob            = 0.07
        
        condition_queue_shot_dec    = 0.00065
        condition_shot_dec          = 0.00065
        
        cam_return                  = 0
        cam_relax_speed             = 8
        cam_dispersion              = 0.7
        cam_dispersion_frac         = 0.88
        cam_dispersion_inc          = 0.0675
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 1.7
        zoom_cam_relax_speed        = 8
        zoom_cam_dispersion         = 0.6
        zoom_cam_dispersion_frac    = 0.9
        zoom_cam_dispersion_inc     = 0.0575
        zoom_cam_max_angle          = 40.0
        zoom_cam_max_angle_horz     = 40.0
        zoom_cam_step_angle_horz    = 1.6
        
        cam_relax_speed_ai          = 120.75
        zoom_cam_relax_speed_ai     = 360
 

[wpn_fn2000_nimble_hud]:wpn_fn2000_hud
        item_visual                 = anomaly_weapons\wpn_fn2000\wpn_fn2000_nimble_hud.ogf
        
        hands_position              = -0.06, -0.19, 0.3
        hands_position_16x9         = -0.06, -0.19, 0.3
        hands_orientation           = 0, 0, 0
        hands_orientation_16x9      = 0, 0, 0
        
        aim_hud_offset_pos          = -0.125000, -0.013500, -0.35
        aim_hud_offset_pos_16x9     = -0.125000, -0.013500, -0.35
        aim_hud_offset_rot          = 0.003800, 0.000500, 0.000000
        aim_hud_offset_rot_16x9     = 0.003800, 0.000500, 0.000000
 
